
mesh and chunk files, also itexture, which is, as I see, must not a big deal to transform into dds. That's it, at this final stage I only get. Not having much choise with this repeating error, I run Bf3_MeshFile_Type_Reader from here on xentax, I click on bf4 (otherwise it doesnt work) and the tool sorts all available chunks and meshes together.

Whereas +5Gb of the game is already extracted. compress(catEntry.path,catEntry.offset,catEntry.size, bundleEntry.originalSize,targetPath) WritePayload(entry, targetPath, sourcePath)įile "D:\JEUX - GAMES\FrostBite Tools\BFEDITOR.ORG METHOD\bf4dumper\bf4dumper.py", line 213, in casPayload


If "tocRoot2" in locals(): dumpRoot(tocRoot2)įile "D:\JEUX - GAMES\FrostBite Tools\BFEDITOR.ORG METHOD\bf4dumper\bf4dumper.py", line 248, in dumpRootįile "D:\JEUX - GAMES\FrostBite Tools\BFEDITOR.ORG METHOD\bf4dumper\bf4dumper.py", line 179, in dump Code: Select all D:\JEUX - GAMES\NFS RIVALS DUMPED/bundles/res/levels/hp2/worldassets/rural/r03/dz1/brdg_r03_kingfisher_construction_platform_ramps/brdg_r03_kingfisher_construction_platform_ramps_physics_win32 fabcb39120813ec5 80000000603c0000e03c000038020000.hknondestructionĭ:\JEUX - GAMES\NFS RIVALS DUMPED/bundles/res/levels/hp2/worldassets/rural/r03/dz1/brdg_r03_kingfisher_construction_platform_ramps/brdg_r03_kingfisher_construction_platform_ramps_mesh 64d29a3d3c053add shĭ:\JEUX - GAMES\NFS RIVALS DUMPED/bundles/res/levels/hp2/worldassets/rural/r03/dz1/brdg_r03_kingfisher_construction_platform_ramps/brdg_r03_kingfisher_construction_platform_ramps_part_physics_win32 e83efae03aed4fef 8000000060090000400b0000f8010000.hknondestructionįile "D:\JEUX - GAMES\FrostBite Tools\BFEDITOR.ORG METHOD\bf4dumper\bf4dumper.py", line 258, in
